mekanism pipes not connecting

after restart also the right tower was fixed, although i dont replace a block from the multi block structure. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. MC Version: 1.16.1 Do Not Sell or Share My Personal Information. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. Click the extracting part of the pipe to change modes, add filters or add upgrades. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. Cucumber-1.16.5-4.1.12.jar Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 Extract would change the pipe connection to the machine into a wider base. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. You will usually use: Stone Pipe (not Cobblestone Pipes, though). I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. Click the extracting part of the pipe to change modes, add filters or add upgrades. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. cgm-1.0.1-1.16.3.jar You can get that with the network probe. issue ( not because of it tho ) , and now the cables are working properly <. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Put one between the pipes and they don't connect. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. The pipe connects to the top of an elite purifying factory. Coming back, the cables will have ceased working and the network will no longer be existent. This factory should accept oxygen, but none is going in. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. "name" = ""Navbox Mekanism"" Recipe Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. By clicking Sign up for GitHub, you agree to our terms of service and The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. Being able to tell pipes to stop connecting would be amazing! i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. By default pipes are relatively slow. replacing a cable with a new one results in just that one filling up. told me that it happened quite often when he leaves the chunk and comes (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Cookie Notice So I leave again, touching nothing, and things start working again. Here's where it goes: These are elite factories. Some mekanism machines seem to bork half the time as well. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). My test setup is not crossing any border). Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. CraftTweaker-1.16.5-7.1.2.468.jar Mekanism-1.16.5-10.0.24.453.jar privacy statement. I believe what is happening is that for some reason the networks are not The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. It's a pain to go through the entire cable and reconnecting all the cables. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). back ( usually teleports to me and goes back to his base ). **Other relevant version: Hello, i can connect and disconnect empty pipes with the configurator. Screenshot of a working cable according to HWYLA. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. MC 1.12.1. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Have a question about this project? Recipe Shapeless Crafting BuildCraft 6.1.1 and below The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. It happened from a different issue. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Playing Valhelsia 3 with 10.0.18.445 and have this issue. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). Power on the back The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Tech guess: Well occasionally send you account related emails. I did attempt removing the whole cabling in my base. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. appleskin-forge-mc1.16.x-2.2.0.jar As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Forge: 2460 I am not running a server. Reddit and its partners use cookies and similar technologies to provide you with a better experience. BetterThirdPerson-Forge-1.16.4-1.5.1.jar Power on the back. It is a known issue that we have not figured out. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. The sneakypipes settings on the machine are set to all sides input. Mekanism machines will not spill your items all over the floor! only at my buddys side , he also had the chunk problem which u have fixed Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). The text was updated successfully, but these errors were encountered: Aren't they gaseuos? Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. I've ran into this problem on my server too. Mekanism 9.4.1.326 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 Reopening this for now then so I remember to look into this in more detail when I get the chance. mohist-1.16.5-778-server.jar, Modlist: area is completely chunkloaded. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Privacy Policy. JustEnoughResources-1.16.5-0.12.1.128.jar When this issue started. Yes, they are gaseous so try with gas pipeps ans look how it flows :). The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Now we are going to play more today so if anything happens i'll keep you updated . And you can do that till it has thousands of MFE units. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. network if used on both the working section of cabling, and the "broken" Cookie Notice Sign up for a free GitHub account to open an issue and contact its maintainers and the community. 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mekanism pipes not connecting