hoi4 defending russia

#4 arctichound85 Jun 15, 2016 @ 6:26am The best way that I've found to defeat the Soviets is to prepare for a slog. Then I'd want to put 2-3+ 7/2 or 9/3 divs along each province and just bleed them dry at the border. r/hoi4. The red army is MASSIVE, and the AI has the idiotic tendency to keep shuffling troops around at the slightest change of numbers on your side of the frontline. comrade General Crazy zombie give you a solid hints to win but I personally think AI is not soo smart so all you have to do is have big enough divisions to stop the AI and at that point AI just bleeds and when the time is right lunch your offensive into germany. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. When are you attacking (Don't attack near 1941, they're too strong then. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Therefore, lets proceed into the guide. Necromancy is not allowed. Check out today's epic new video to find out the. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Germany took almost all of Europe, capitulated everyone except the UK and its colonies, and then declared war on me (Scandinavia and the Baltic States haven't joined the war). Russia is too weak before 1941. and you will be disapointed with fight and game overall. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Read on, and see how you can faithfully serve General Secretary Stalin. Keep moving them to airfields along the front lines, and make sure you have radar coverage in those provinces too. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. You should maintain a 6 million army to win the war. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Hello and welcome back to another Hoi4! I prefer using artillery, but rockets can be used. Mostly infantry division equipped with engineers, artillery and anti-tank under command of one skill 2 Field Marshal will hold off the Germans, and you will likely be able to counter-attack and push the Germans out of Poland without much trouble. I have about 240 divisions on the Europe front, but for some reason my unlimited man power isn't draining the Reich's power. Should you wish to do so you are directed to contact the Paradox staff via PM". Espaol - Latinoamrica (Spanish - Latin America). If you play multiplayer than ppl before me gave you a lot of good advices. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. After 1941 it will look very grim as the war starts out due to the sheer number of Soviet divisions, but it will quickly get better. If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. Germany will most probably have better tech than you so they may pull off good barbarossa. Russia has infinite manpower, but only limited factories. Hi, thanks for the comment. Conquering CZ, Poland, France etc. Your troops may also be running out of supplies. The best option for until divisions you as russia should get a strong backbone of 24-30width all infantry divisions (you have the manpower) they suck yes, but they are a great fallback or even front line. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Privacy Policy. . Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). So, what are you waiting for? Prepare for a lot of micro creating breakthroughs and destroying pockets. For a better experience, please enable JavaScript in your browser before proceeding. Germany will control the air for the first 2 years so soviets should focus on producing fighter planes only and then produce CAS in 1943, 1944. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Armor is useful if you believe your division will not be pierceable with upgrades. Which approach is better and why? I will look to add this information on the guide as soon as possible. Thanks! Question is: which one is better, which one do you use and why? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yet got invaded. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Can anyone be please more specific how many factories they are building? Make sure to build enough fighters to defend your air zones. Since the Allied AI is so incompetent, Soviet Union has to invade Italy after finishing off the germans. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Specify when and how many. New comments cannot be posted and votes cannot be cast. #2. Firstly, how many divisions have you got? Playing my first HoI IV game (as Russia). Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. Just go around them. with this build you and your 6000 panzers should arrive at moscow after around 10 months of fighting you will most likely still be near full strength too . You can beat Germany quite easily as the Soviet union and some tips here were already really useful. At that point your fresh troops can keep many times their number under control. "On the battle-fields of Verdun corpses grow as legacy. What is the makeup of your army? Viewed a. Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Privacy Policy. Thing is always - how to reach such state of affairs. Don't make the mistake of placing too many units in an area or they WILL be worn down the same way as the AI. There is not as much river coverage if you do that, and you give up more IC. Check out my other nation guides. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. I build almost every time to lvl 10 and always a lose! Garrison duty focuses your troops on defending ports and cities. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Check it out here. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Pregame I had civilian mode on and I even strengthened the Soviet Union pregame in custom settings. Even had France, UK and the allies on my side with non aggression pacts. You just need to build what you think is way too many divisions, then build more than that, then double that. Its pretty easy, i personally group up "panzer gruppes" and they will have about 8-15 divisons i will try to have 3. (Turn on Youtube subtitles for English subtitles)"To Serve Russia" (" ") is a modern military patriotic song of the Russian Federation. I only focused on initially pushing for Moscow and Stalingrad at first to concentrate my strength. You seem a seasoned Soviet player: what templates do you recommend as the Soviets? Maybe there's not that mutch freebies, but You have old good polish revansism, with fast justification after 10 world attention. Honestly go to war with Germany at 39 as regular Allies member is real challenge and very likely even if you manage to be at pair with them, you will be attacked by Soviet union in some 1940-41 and that will be end (unless you defeat Germany yoursel till that - probably not impossible but bit tricky and challanging) Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Behind that was whatever mobile armor/motorized I could muster.generally worked towards a 5/5 armor/motor division. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Question is: which one is better, which one do you use and why? Try to attack when the weather is favorable; attacking through snow or mud will cut your effectiveness dramatically. To be a genuine PAIN for the Germans, your 'Old Guard' Field Marshals DO have a use; defending Hero Cities {Minsk, Odessa, Sevastepol, Kiev, et al} , match them up with 2 * 40 width mountain divisions and see how long they last !! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. If you have 300, the Germans will push you back, but you can still win. These rules will help your game run smoother and increase your chances onto securing world domination. I watched a video tutorial by Feedback Gaming (YouTube) where he waited for The Great Purge to complete and meanwhile built an army of cavalry (yeah, I kid you not) then swept through the Soviet Union. What do I do? What I do is build lots of 20width Infantry don't build forts but do include support AA in the infantry and SPAA in the armour divisions. This thread is archived. I have played two games so far as the Soviet Union, and I cannot set up a defense against Germany. Tried yesterday with bunkers lvl 5 and they breached it in a few months. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) I'd actually just stack forts along the border - both the ones with Poland and the Baltics and the later longer one with Germany. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Tanks is 1 or 2 divisions with light tanks. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I found as Germany's junior partner, Poland, putting pressure on one part of the front will cause the Soviets to send relief from other parts. I havent' played USSR in HOI4 much, but in HOI3 it was impossible to stop them at the border. Make sure you have air support working. you only have to do these things till youre good, i just beat germany in 41 lol. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? JavaScript is disabled. Posted by 6 years ago. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Tons of aircraft ready to bomb and fight. I will not list every single one, but the ones I feel you should go for first. To ensure I help you, I have a couple of questions. Espaol - Latinoamrica (Spanish - Latin America). I just rolled over Germany by 1943 last night. All trademarks are property of their respective owners in the US and other countries. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. But they will only stay fresh if you manage your supply carefully. But i have lost campaign after campaign every single time when attempting to invade the USSR. Required fields are marked *, You may use these HTML tags and attributes:

. I would really appriciate some advice ! 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. All rights reserved. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Support engineer, signal, maintenance, recon. It's pretty easy. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. . With this, you may be wondering what the guide is actually about? I am playing Italy and we are in late 1941. Having doomstacks of CAS can't hurt as long as you have enough fighters. Defending in red air isn't too bad, but the debuffs means you need bigger divisions even in mountains and forts to compensate, and again AA. Each one is dedicated to smashing the front. Well if you have historical focuss on, get the extend the Maginot line focuss. I mean, come on, this is Germany, not late-game Allies. When the front starts to bog down again as the Red Army reinforces, hold the attack then repeat a few days later. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. Cookie Notice So I've started a couple of campaigns and then decided it was time to try out Germany. I dont remember how many divisions i had, must have been around 80. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. and our It may not display this or other websites correctly. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, How to Mod Stardew Valley on Steam: Two Easy Methods, Honkai: Star Rail Reroll Guide and Character Tier List. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Can upgrade reliability and armor if you have extra XP. It is rich in both natural and human resources and has decent technology. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Here is some music for the destruction of the Axis. Red air and other . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I prefer 1939.)? Ungodly necro! I will explain what you should do during the Great Purge below. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 23. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. So, when i am playing Soviets i usually take a defensive stance. All rights reserved. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. Also, let me know what nation you would like to see in my next guide in the pool below. Contents 1 Geography 2 Events All trademarks are property of their respective owners in the US and other countries. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. in my experience encircle, destroy pocket, repeat and repeat. Isn't even 300 "a bit too much"? They don't need to actually fall back. ps there should be a general questions thread stickied or something. 22 . This is so youre not totally unprepared when the Axis invaded you in 1941. Use your panzers to cut through enemy lines and use pincer movements to create a circle around a large number of enemy divisions. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2037365067. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Defense of Glorious Soviet Union is an artform, as reality kicks in on Day 2; when you see the Logistical ledger shouting at you in line-items of screaming RED ! Please write your division build / setup for this tutorial. Finland was getting eaten in autum winter 40 and I was going t let that happen but changed my mind in winter 40 and joined the war with the Soviets. Basically, this. Thank you for reading this and helping out!! Awesome post could use some similar guide for other nations! I knew how to play the game fairly well. The key to beat Barbarossa, is to have enough civilian factories [CF's] to make LOTS of war factories [WF's] to produce the equipment you'll NEED to fit out fully the divisions you make; at least 200-300-ish . I tend to make a lot of Infantry with a good amount of support equipment, then some motorized and Light + Medium Tanks to back them up. If you allow it to become a war of attrition you aren't going to win against the Soviets. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Valve Corporation. I won my last war in 1942 after i encircled 70 divisions and shortly afterwards 50 divisions. All rights reserved. Lost horrifically, Moscow and Stalingrad falls within a year. Did you build a war factory by the age of 41? I have put a decent amount of hours into hearts of iron IV. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. I had almost all my national focuses completed. and our Would like to see some numbers if possible. Thanks for the post. It took about a year and a half for me, launching in March 1941. You must lose the winter war to make peace with Soviets. The weakest path is communist one . Then I just did a naval invasion capped around 6 of their provinces and they are right now. Which seems to drain German manpower in quick time. So, what are you waiting for? During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. Average HOI4 player . 1) Have at least 150 units total lined up on the border. 500 is safe. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. Russia is by far the scariest fight. For more information, please see our "A quote is easy to forge" - Julius Caesar. I usually also build about 20 tank divisions, put half under command of Zhukov and the other under Konev to use them to break through and encircle the Germans. Included in this guide is how to go to war economy in 1936 and how to make sure you have finished your doctrine tree by early 1942 at the latest. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. And btw, dont be afraid of the snow, mud is way worse. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A more than a month old thread should rest in peace. Attacking UDSSR as early as possible worked best for me in all of my three attempts so far. All trademarks are property of their respective owners in the US and other countries. Real Life Soviet Union had 2.5 million men on the frontlines in 1941, 5.3 million in 1942, 6.7 million in 1943, 6.5 million in 1944 and 6.3 million in 1945. I think it must be something wrong with that, be it the fact I can't produce enough of those without running out of equipment or something along those lines. 3) the Union is probably the most fun country to play, sure. Then add 2 points reliability and save XP for tanks. I wonder if its more rational to use Stalin Line. Why so far back, though? However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Oh and my 3rd game ever on hoi4 i played germany on veteran and still won without any trouble, 7inf+2art with superior firepower is too OP makes all games hyper easy.

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hoi4 defending russia